Revisiting Street Fighter IV

It’s fair to say that I’ve had a very rocky relationship with Street Fighter V. After giving it several chances (and after Capcom did more work to actually finish the damn game), I did end up enjoying it somewhat, but I still don’t love it. Perhaps that will change when I get around to upgrading to the Champion Edition, but I’m not holding my breath. It did make me wonder though: how has its predecessor – Street Fighter IV – aged in the twelve years since it launched? The first of several revisions, Super Street Fighter IV, was one of the games that forced me to upgrade my PS2 to a PS3 back in the day (the other being Yakuza 3) and I recall happily buying the other updates despite all the negative comments from the fanbase following Capcom’s “promise” (lol) that they wouldn’t replicate their Street Fighter II strategy…

2014’s Ultra Street Fighter IV finished the “series”, and I probably spent the most time with this final update than any of the previous versions. Well, I decided that – since I was between games – I would revisit Ultra SFIV to see how it holds up in the harsher light of 2020. That and the fact that I need to pick up the Champion Edition of SFV before flicking back over to it, but I haven’t found the enthusiasm to do so yet.

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Death by Degrees [Playstation 2]

Year: 2005 // Developer: Namco // Publisher: Namco // Also On: N/A

THE LEGEND OF TEKKEN’S FIRST LADY BEGINS HERE, the back of Death by Degrees‘ box proudly claims. And why not? Nina Williams was/is one of Tekken‘s most popular mainstays, and there was no reason why an action-based spin-off shouldn’t work when the Tekken team had previously ventured outside of the standard 1-v-1 fighting with the Tekken Force modes. Unfortunately, Nina’s solo adventure received poor to (at best) lukewarm review scores on release, and I even recall seeing Death by Degrees in a countdown of worst games for the PS2. I disagreed with these scores vehemently back in the day and, after revisiting the game in 2020, I can honestly say that I still enjoy this game.

Is it a misunderstood gem? No. There are loads of things about Death by Degrees that piss me off and were rightly criticised in period, but I feel that the good outweighs the crappy to enough of a degree (get it?) that I feel motivated to defend Namco’s Tekken spin-off.

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Rejecting the revolution

Before I get into this rant, it’s important for me – critical, even – to outline just how much I loved the Valkyria Chronicles series. I played the first three games to absolute death, and bought the thick-ass art books for all three (something I might show here on DS90 at some point). I don’t think that Sega ever managed to re-capture the magic of the original with the two PSP sequels, but they were still highly-enjoyable RPGs that must have done things right for me to invest so many hours into them.

With that background knowledge in mind, I suppose it was only natural that I didn’t want to believe the hate for Valkyria Revolution. Surely it couldn’t be that bad? Well, put it this way: there’s a reason why you can still easily pick up a brand-new, sealed copy of the (so-called) Limited Edition for less than £10.

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