The Untold History of Japanese Game Developers [Video Game Books]

I’ve been meaning to review these books for a while now, but it was only a few months back that I finally got around to picking up the third and final volume in John Szczepaniak’s trilogy. I don’t really buy video game history books but these have proven to be the exception to that rule and I believe that they deserve more attention. Back in 2013, John – backed by funds from a Kickstarter crowd-funding campaign – toured Japan for several months, interviewing Japanese game developers in order to obtain and preserve firsthand accounts of what it was like creating games in Japan in the 80’s, 90’s, and – to a lesser extent – the 00’s.

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Yakuza 6 is the worst in the series

Hopefully I’ve hooked you in with that clickbait-esque title BUT, before you berate me for using such shady tactics, I do actually mean what I say…sort of. Yakuza 6 IS the worst game that I have played in the main series (ignoring the Dead Souls spin-off) but it is still a Yakuza game. Branding the sixth chronological installment of Sega’s beloved franchise as the worst one is like being presented with a group of semi-naked Playboy bunnies and being asked to select your least favourite.

What I’m saying is that Yakuza 6 ranks bottom for me, but it’s still a fantastic game regardless of its issues.

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