Death by Degrees [Playstation 2]

Year: 2005 // Developer: Namco // Publisher: Namco // Also On: N/A

THE LEGEND OF TEKKEN’S FIRST LADY BEGINS HERE, the back of Death by Degrees‘ box proudly claims. And why not? Nina Williams was/is one of Tekken‘s most popular mainstays, and there was no reason why an action-based spin-off shouldn’t work when the Tekken team had previously ventured outside of the standard 1-v-1 fighting with the Tekken Force modes. Unfortunately, Nina’s solo adventure received poor to (at best) lukewarm review scores on release, and I even recall seeing Death by Degrees in a countdown of worst games for the PS2. I disagreed with these scores vehemently back in the day and, after revisiting the game in 2020, I can honestly say that I still enjoy this game.

Is it a misunderstood gem? No. There are loads of things about Death by Degrees that piss me off and were rightly criticised in period, but I feel that the good outweighs the crappy to enough of a degree (get it?) that I feel motivated to defend Namco’s Tekken spin-off.

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Rejecting the revolution

Before I get into this rant, it’s important for me – critical, even – to outline just how much I loved the Valkyria Chronicles series. I played the first three games to absolute death, and bought the thick-ass art books for all three (something I might show here on DS90 at some point). I don’t think that Sega ever managed to re-capture the magic of the original with the two PSP sequels, but they were still highly-enjoyable RPGs that must have done things right for me to invest so many hours into them.

With that background knowledge in mind, I suppose it was only natural that I didn’t want to believe the hate for Valkyria Revolution. Surely it couldn’t be that bad? Well, put it this way: there’s a reason why you can still easily pick up a brand-new, sealed copy of the (so-called) Limited Edition for less than £10.

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Beat Down: Fists of Vengeance [Playstation 2]

Every so often I will actively purge my videogame collection of all the games I know I’ll never play again, or those that I haven’t touched for years. I used to keep everything but, over time, I’ve managed to wrestle the inner hoarder into partial submission. After all, there isn’t the time to keep up with new releases let alone return to everything I’ve already experienced. You have to be realistic sometimes and simply let go. Tying in with this philosophy, I recently decided to turn a critical eye towards my PS2 collection. I’ve long considered this shelf to be slimmed down to the bare essentials but when “essentials” is still around fifty titles, there remains space for improvement.

Rather than simply get shot however, I’ve decided to play some of these games again to see whether or not they actually hold up in the harsh light of 2020. First up, Beat Down: Fists of Vengeance, a 2005 beat ’em up from Capcom. When I originally played this, I loved it. I considered it to be underrated; a hidden gem if you will.

But how does the 2020 edition of me feel about Beat Down?

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Well THAT was epic

If you read my recent post regarding my thoughts on Yakuza 6, you might have been under the impression that I was speaking about the game from the perspective of somebody who’d actually completed it. Well, confession time: I hadn’t. But I have now. And what an ending it was too.

But this was more than just the conclusion of yet another Yakuza game: this was the finale of Kiryu Kazuma’s story – an epic, and emotional story that spanned seven main series entries, over a decade of Yakuza/Ryu Ga Gotoku releases (the first being the PS2 original which hit Japan in 2005), and an in-game timeline that began in the late 80’s with Yakuza 0. It’s fair to say that Kiryu went through a lot during that time. He’s been embroiled in countless Yakuza conflicts and shadow games involving corrupt officials, lost countless friends and loved ones to said conflicts, and been shot, stabbed and beaten more times than I’ve had hot dinners.

The Yakuza series has always been OTT, with characters that can survive a highly unrealistic quota of explosions and bullets, but there came a point where Kiryu’s tale simply became far-fetched, so I can understand why Sega decided that it was time to retire the Dragon of Dojima. Nevertheless, I wasn’t particularly happy about said decision when Kiryu and his allies have become much-loved staples of my personal gaming landscape. So this Yakuza 6 ending NEEDED to be pretty good.

[Spoilers ahead, obviously]

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Paper Mario: Origami King

This post – about the upcoming new Paper Mario game – was inspired by a good read on The Wizard Dojo. Check out Scott’s thoughts (and blog in general) – it’s much better than what I cobble together here.

Anyway, there’s this new Paper Mario game coming out soon for the Switch, subtitled The Origami King. You may have heard of it. A lot of Nintendo/Switch fans lost their shit and got super-excited about it (good for them), while others have had a more lukewarm response to Mario’s latest paper-based spin-off. Where do I sit on this one? Somewhere in the middle. The trailer looked fun, but also disappointing. Maybe I’m just an crusty old entitled gamer? Perhaps.

But here’s the issue: The Origami King resembles Sticker Star and Colour Splash – not the first two Paper Mario games that fans desperately want to see a proper sequel to.

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Yakuza 6 is the worst in the series

Hopefully I’ve hooked you in with that clickbait-esque title BUT, before you berate me for using such shady tactics, I do actually mean what I say…sort of. Yakuza 6 IS the worst game that I have played in the main series (ignoring the Dead Souls spin-off) but it is still a Yakuza game. Branding the sixth chronological installment of Sega’s beloved franchise as the worst one is like being presented with a group of semi-naked Playboy bunnies and being asked to select your least favourite.

What I’m saying is that Yakuza 6 ranks bottom for me, but it’s still a fantastic game regardless of its issues.

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Walking the Streets of Rage once again…

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It’s been a while since I posted something here on Darkstalker90. There are various reasons for that but I won’t bore you with those because that’s not why you’re here, is it? You’re here for some gaming-related content so I’ve skipped over the (frankly embarassing) backlog of semi-completed drafts to talk about a game that has commanded my attention over the last week or so: the mighty Streets of Rage 4.

Go back just a few years, and SoR4 would have been just a fantasy – one of those games that cropped up on many a retro-head’s I-wish-they-would-make-this-but-they-probably-never-will list. The franchise’s future seemed to be confined to re-releases on retro Sega compilations and those iffy plug ‘n play devices. Sega themselves had tried and failed in the 90’s to develop a Streets of Rage 4, and the popularity of the side-scrolling beat ’em up had rapidly waned with the demise of arcade-style gaming.

So it was a pretty earth-shaking shock to say the least when Streets of Rage 4 was first shown in 2018. With Sega acting solely as a licensor this time, it was down to the collaboration of Dotemu, Lizardcube and Guard Crush games to do the series justice and deliver on twenty-six years of fan anticipation. No pressure, then… Continue reading “Walking the Streets of Rage once again…”

April 2020 Updates: Reviews, New Content and What I’m Playing

I don’t like to make these sorts of update posts. For one, if I’m going to spend time typing something up for this blog, then I want it to be real content, such as a review or discussion piece.

Secondly, I don’t have a big enough ego to believe that the internet cares about what I’m doing. This blog has about fifty followers and, while I certainly appreciate any views and the odd comment, I’m a realist. Fifty followers isn’t even a grain of sand in the blogging world.

Yet here I am, doing what I just said I don’t want to do.

So why, then? Well, I’m on a small roll here, having put out two mini-reviews over the past few days. I want to keep that ball rolling. New reviews are in the works and I want to get back to doing some more in-depth discussion things. The irony is that this sudden spurt of motivation isn’t even linked to me being stuck indoors due to the big, bad C-Virus. My job means that I will still be going to work full-time unless a) I fall ill or b) my workplace shuts down, which is – fortunately – unlikely given that I work in the food distribution industry.

Once the day job is done and dusted however, I can get back to enriching the internet with entirely unnecessary reviews of games like this:

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Yes, I decided that Dead or Alive Xtreme 3‘s sunny beaches, chilled music and bodacious babes would be the perfect antidote to all the misery and worry gripping the planet right now. Was I right though? You’ll find out in the upcoming review which is currently baking in the oven. I probably could have had the review finished by now but I had a lot to say about Xtreme 3 and the resulting review should be reasonably meaty.

I’ve also been on a retro kick, specifically a Playstation one as you will already be aware of if you’ve checked out the previous two mini-reviews on this blog. I’ve dug out another old favourite which has stolen a lot of my gaming time in recent weeks:

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Expect a review of this too, once I’m done perving on digital girls with improbable proportions, that is. Priorities and all that.

Elsewhere, I’m continuing my Yakuza marathon with Kiwami 2 – the most excellent remake to my favourite game from the entire series (Yakuza 2, duh). As ever, I was aiming for that sweet 100% completion and, again – as ever – it’s looking unlikely since I absolutely cannot be arsed with the Japanese gambling games. Even the casino has been making me angry. Several hours of trying to win 1000 chips in one sitting to satisfy Haruka’s request has that sort of effect on you. Still, you don’t need that 100% rating or a platinum trophy in your virtual cabinet to enjoy one of the best story-driven series’ of modern times.

Finally, I’ve been dipping in and out of Soulcalibur VI again, especially since I paid up for the second season pass after months of putting it off. So I now have access to Hilde (who actually looks awesome to play as) and her stage, which has such good music that I don’t even feel the need to swap it out with a classic BGM from one of the earlier games in the series’. As a bonus, it looks like I’ve bought in to Season 2 just as Samurai Shodown‘s Haohmaru is about to be added, along with some new creation bits.

tl;dr: expect DOA Xtreme 3 and Destruction Derby Raw reviews very soon and (hopefully) some new discussions/articles.

Most importantly: stay safe, stay sensible and look after each other.