So, Sony’s new Wi-Fi router Playstation console has finally been unveiled. It’s opponent? The Microsoft Air Purifier 3000X. Overused memes aside, the battle for gamers’ attention begins here. Will you be Team PS5 or Team Xbox? Does anybody actually care about console warz anymore?
This post – about the upcoming new Paper Mario game – was inspired by a good read on The Wizard Dojo. Check out Scott’s thoughts (and blog in general) – it’s much better than what I cobble together here.
Anyway, there’s this new Paper Mario game coming out soon for the Switch, subtitled The Origami King. You may have heard of it. A lot of Nintendo/Switch fans lost their shit and got super-excited about it (good for them), while others have had a more lukewarm response to Mario’s latest paper-based spin-off. Where do I sit on this one? Somewhere in the middle. The trailer looked fun, but also disappointing. Maybe I’m just an crusty old entitled gamer? Perhaps.
But here’s the issue: The Origami King resembles Sticker Star and Colour Splash – not the first two Paper Mario games that fans desperately want to see a proper sequel to.
I honestly thought that I was done discussing this game. I’d spoken at length about my problems with Street Fighter V in general THEN I gave the uprated Arcade Edition a second chance before finally reaching my concluding sentiments towards Capcom’s flagship fighting game. I didn’t think I’d be making any further posts about SFV and that I’d simply enjoy playing the game from time to time (because Soulcalibur VI is just BETTER and enjoys more of my attention).
But then Capcom decide that they are going to release ANOTHER subtitled entry into the Street Fighter V series – Street Fighter V: Champion Edition…
The gaming world be like:
Now, some people are pissed about this and some aren’t but before I get into that, let’s have a look at what the Champion Edition consists of, shall we? Essentially, it’s as close as you can get to a “complete” edition of SFV. CE includes all of the currently available DLC characters, stages, costumes and new V-Skills. The only bits not included are the Fighting Chance costumes, collaboration costumes and Pro Tour DLC. Even so, that’s one whopper of a deal.
Price-wise, Champion Edition will weigh in at £24.99/$29.99 for the physical edition (out February 2020) or £19.99/$24.99 for the digital upgrade kit. If you want to simply upgrade whatever version you currently have then you can do that now and get ahead of the physical release, though it’s worth remembering that the “physical” version is likely going to be a tea coaster of a disc with a voucher code in the box for the content, so the digital upgrade is worth considering.
Additionally, everybody – regardless of which version of SFV they currently own – will receive a free update that adds the new V-Skills and balance changes to their game.
Finally, there are going to be two new DLC characters added to the game and the first one is an absolute tool that Street Fighter veterans will have to remove their forcibly-erected mental blockades to recall. I am, of course, talking about the ultra-cheap Gill – one of the most notorious and cheesy bastards from the entire fighting game genre. I personally hate Gill. I LOVE playing Third Strike…but I don’t like reaching the end of an arcade run-through and dealing with THIS shit:
Hopefully, they tone this guy down for SFV. I mean, it’s kinda cool that he’s back at last – after years of being exclusive to SFIII – but he just needs to chill the fuck out.
But let’s get back to Champion Edition‘s bundled content because many are (understandably) not too happy about this. Anybody who is familiar with SFV will know that it isn’t a cheap game. Gamers who have stuck with it since launch will likely have spent a pretty penny on DLC OR earnt the add-on content by grinding away online and using hard-won Fight Money to purchase new characters, costumes and stages. Characters tend to cost around the £5 mark while costumes are (at least) a few quid apiece, as are stages. Even colour swaps cost money (remember when you had those just for using different buttons to select characters? Ah, the old days…).
So £25 for the whole shebang is a bit of a kick in the teeth for long-term players. For one, complete newbies will be able to rock up to the party late and purchase everything for this budget price. Secondly, can you even forgive Champion Edition‘s existence and low price-point when it makes a mockery of how much you’ve paid over the years for add-ons? Let’s not forget that the disc version will likely get even cheaper once it’s been on the shelves for a while.
And it isn’t as if Capcom are rewarding your loyalty because the digital upgrade to your existing copy is a mere £5.00/$5.00 cheaper. In my opinion, the discount should be a lot bigger than that. After all, that difference will be negated in no time once the retail edition’s price drops.
Of course, there are a few things to remember. Firstly, if a Street Fighter V player has been playing the game, buying bits and pieces of add-on content here and there, and feels like they’ve had their value (regardless of Champion Edition‘s devaluing of existing DLC prices), then that’s fair play. Not everybody cares about being outraged over stuff like this.
Secondly, nobody ever puts a gun to the head of a gamer and forces them to buy DLC. It is – and always will be – entirely optional. It is – as depressing as it is – just the way that modern gaming is and the way that publishers make money. If you feel that strongly about a publisher’s business model for their game, then don’t buy what they’re peddling.
Lastly, Capcom have some form with this. If you were naive enough to believe that THIS time it would be different, and that THIS time, Capcom would “play fair”, then I only have one response for you:
This is the company that charged full price again and again for multiple updates of Street Fighter II back in the 90’s. It’s the same company that promised that it would be different with Street Fighter IV…before they released Super, Arcade Edition and Ultra flavours. And it’s the same company that APPEARED to be doing something different with SFV, and though they technically haven’t gone back on their guarantee of the base version being the only disc you will ever need to buy, they are still trolling those who spent a fortune on DLC by packaging it all up in a cheap bundle.
I’m not defending Capcom at all but what I AM saying is that the consumer needs to accept some of the blame for trusting them over and over and over. This shit? It was always going to happen. Menat could have seen it in her crystal ball thingamagic. The smart people are those who avoided the game until now because they knew that this would happen. Those people are set for a hell of a deal if they pick up Champion Edition and obtain everything for £25/$30.
Am I annoyed? Of course I am. I only recently bought the Arcade Edition, after all, and I have purchased several characters and costumes throughout Street Fighter V‘s life. But I’m still going to pick up Champion Edition because the content I haven’t yet bought far outweighs what I have, so that £25 price point still represents big value (and I will make sure to pull the trigger once that price has dropped even lower). But I went into this game knowing that Capcom would pull these sorts of stunts; I expected it to happen so how can I be outraged? This is what they DO and people are furious every single time as if they expected something different. I mean, if being charged for fucking palette swaps didn’t alert you to that fact, then what would?
In conclusion, Champion Edition is Capcom at their trollish best and I absolutely don’t blame anybody who is angry. The discount for going digital and upgrading early isn’t big enough and the package is an almighty kick in the balls for anybody who has already sunk a lot of money into DLC. That said, perhaps it’s time to finally wise-up and take Capcom’s promises with a pinch of salt when the inevitable Street Fighter VI arrives with the ‘promise’ of there being no revised versions down the line.
Us grizzled, old-school gamers have waited a very long time for this day: the day that an official Streets of Rage 4 is announced. It was one of those most-wanted sequels that seemed doomed to never happen but as the likes of Shenmue III have proven in recent years, never say never.
Sega themselves aren’t on development duties this time around. That honour falls to a conglomerate of developers/distributers consisting of Lizardcube, Guard Crush Games and Dotemu who – between them – are responsible for the remake of Wonder Boy: The Dragon’s Trap, Irem Arcade Hits and Streets of Fury to name just three projects.
The initial trailer shows SoR mainstays Axel Stone and Blaze Fielding back to doing what they do best: beating the shit out of hoods in an urban 2D environment. Not much is given away but it has to be said that the art style is utterly drop-dead gorgeous as well as completely hand-drawn which is a serious turn-on for me in an age where even 2D fighting games have polygons hidden in the background.
There’s no sign of Max, Adam or any of the other classics as of yet but this is very early days so I see no need to start getting concerned. What I can see is that Blaze looks sexier than ever while Axel’s new facial fuzz has made him look more than a little hobo-esque. But otherwise, the art is beautiful, the animation superb and it’s amazing just to be able to have a brand-new Streets of Rage on the way at last.
The original fourth installment was to be a 3D game back in the 90’s (since going 3D by default was THE law in the 32-bit era) before it hit troubled waters due to a disagreement between developers Core Design and Sega, the game morphing into the lacklustre Fighting Force. A further demo by original SoR developers Ancient was put forward for the Dreamcast but this too came to nothing.
Ironically, it was an unofficial fan-made project that was arguably the greatest sequel to the SoR saga. Streets of Rage Remake was an incredible achievement that fused all of the levels and characters together for a huge, branching game with lots of new features. You could now play as enemies such as Mr.X, Shiva and Electra and mess with the expansive settings to pick and choose the best bits from each of the original games to create a truly enjoyable custom Streets of Rage experience. Sadly, Sega missed a trick by not picking the game up and officially releasing it, deciding instead to put the corporate boot down and ensure that Remake was pulled from the internet which is a shame because many will not have experienced this love letter to a series that Sega (at the time) had left to die in the gutter. I imagine that Remake is still available somewhere however; this IS the internet after all…
Anyway, Streets of Rage 4 certainly has a lot to live up to with both its official and unofficial predecessors raising the bar so high. What I have seen so far looks very promising however and I genuinely cannot wait to get my hands on the game.
This last week saw me finally polish off the e-shop download of Pokemon Silver Version for 3DS. I ended up spending around 60hrs with the game and in truth, that figure could have easily been shaved by a considerable amount had I not spent ages hunting out my favourite monsters and training them up even though I had no space for them in my final/ideal team. I felt like a bit of a boss taking a Lv60+ team of Lugia, Typhlosion, Tyranitar, Dragonite, Raikou and Gyarados into the final showdown with Red (I would have also taken Ho-Oh but I needed Gyarados as my ‘HM slave’ to navigate Silver Cave) and I managed to beat the toughest trainer in the game on my first attempt. That Snorlax that bothered me so much back in the day? No problem! Typhlosion ended that sucker with a few Dynamic Punches. Yeah!
It was a very nostalgic experience overall and I thoroughly enjoyed revisiting the classic sound effects, sprites and simpler Pokemon mechanics that I’d been missing with the newer games. Despite the amount of hours I invested into Silver, I’m still keenly waiting for January 26th and the next classic re-release that I’d been hoping for…
Pokemon Crystal Version was the edition that everybody had really been clamouring for when the Gold/Silver re-releases were initially announced and I can only presume that Nintendo held it back on account of it being so similar to G/S that nobody would buy either of those versions. This way, gamers like me will double-dip and I can’t deny that I have fallen for their nefarious marketing tactics! Yellow Version was re-released alongside Red/Blue but that was likely a different scenario given how Yellow had quite a lot of differences compared to the games it was updating and was changed-up to follow the TV show more closely.
Crystal is more of a subtle update over its direct predecessors but is – in my opinion anyway – the definitive edition of the second generation of games. When this game was originally released, the introduction of animated sprites was incredibly special for example. The first iteration of the Battle Tower debuted in Crystal too (and boy was it brutal!) and a slightly tweaked storyline put Suicune into a position of prominence, allowing the player to eventually battle the legendary Pokemon without worrying about it fleeing as it, Raikou and Entei would immediately do in Gold/Silver.
Crystal is – like most of the early Pokemon games – quite nostalgic for me as I clearly remember receiving it for Christmas on the year of release along with a brand spanking new Gameboy Advance. How ironic that the first game I played on a new system was one via the backwards compatibility! The more advanced (see what I did there?) aesthetics of those shiny new GBA titles didn’t deter me from embarking on a second tour of Johto however and in 2018, history is set to repeat itself. I really cannot wait and I’m fortunate enough to have received a £15 e-shop voucher from my sister at Christmas so I’m saving that for the 26th!
It’s also worth mentioning that Nintendo have slightly tweaked this version of Crystal in a rather special way. Aside from Pokemon Bank compatibility, they have also included a way to battle and capture Celebi without the need for any sort of special ‘event’! Wow! Celebi has long been one of those Pokemon that has been impossible to capture without being fortunate enough to attend a special event and outside of said event for Gold/Silver/Crystal (or the Japanese bonus disc for Pokemon Colosseum), I don’t believe Celebi has been made available since.
Fighting games are probably my favourite genre in videogames. Outside of stimulating gameplay, I love the characters, music, artwork and even the stories (yes, really). I enjoy the pick-up-and-play gameplay which can last thirty minutes or even several hours if I want to get good at what I’m playing or simply because the game is that good. Unfortunately, the current generation of consoles has served up a few nasty disappointments such as Street Fighter V (unfinished on release, cynical F2P/DLC feel) and Marvel Vs Capcom Infinite (unimpressive visuals and – again – more fucking pre-determined DLC!!). The good, fair stuff is still out there (The King of Fighters XIV for example) but it seems that so much about modern fighting games is about cash-grabbing or telling us what add-ons we will be buying post-release before a game even hits the shelves.
If you want to try and fight “progress” then the best bet is usually obscure imports from Japan but this is a road that can lead to incomprehensible menus, purple hair and obscenely enormous breasts. Not that these things offend me but I just wish that I didn’t feel so apathetic towards the mainstream fighting game series’ and what they have become.
A game like Blade Strangers then is the kind of thing that I can get on board with. It’s going to get a fairly mainstream release in the West for several platforms (PS4, Xbox One, Switch and PC) and is beautiful 2D-styled fighting game that looks very retro and features a mash-up of characters from smaller games such as Code of Princess, Umihara Kawase and Cave Story.
So far the gameplay looks like it could be quite intuitive and easy to get started with but with layers of complexity below the surface for old-school competitive players to get excited about. This gets a big thumbs-up from me because I want some depth and the scope for technical combos but I’d also like to be able to get into the game fairly easily and learn as I go along. For all the talk of being accessible for newbies, I found Street Fighter V (I know I keep bashing on it…) to be quite difficult to get into initially with the new combos/moves for existing characters and new V-Trigger system so anything which doesn’t make feel like I need to use the tutorials after years upon years of playing fighting games is welcomed by me.
Above all however, Blade Strangers simply looks like fun (remember that?) and I love a good crossover, especially when lesser-known characters/series’ are involved as they are here. Code of Princess was a big disappointment for me on the 3DS but I loved Kinu Nishimura’s artwork for the game and respected the stubbornly old-school gameplay so I’m really pleased to see these things being allowed to continue breathing in a sometimes stifling industry. It’s also nice to see Princess Solange continuing to strut her stuff in spite of all the criticism of Ms Nishimura’s scantily-clad design for the character, especially (surprisingly enough) in Japan. Nipple armour, a wispy skirt and a building-sized sword are all a King’s daughter needs to go into battle after all.
Blade Strangers is slated for a 2017/2018 release but I would be surprised if we see it this side of Christmas. Something to look forward to in the often dry post-holiday season at the least.
[Disclaimer – I do actually enjoy Street Fighter V…it’s just too easy to pick apart!]