Mini Reviews: I played it…I just don’t have a lot to say about it.
Nobody is more disappointed than me to be writing a Mini Review of Tombi (Tomba to you fine American folks) rather than a full-fat verdict. But after finally playing this game (after a looooooooong wait), I felt so “meh” towards it that I’m struggling to work out what to say.
It’s imperative to understand that my interest in this game goes all the way back to the late 90’s when my Dad surprised us all by coming home one day with a Playstation under his arm. Included in the box was the latest version of the legendary ‘Demo 1’ disc and one of the games previewed on there was Tombi. I think I played the Tombi demo more than any of the full games that we had for the Playstation. I just couldn’t get enough of the comical, extremely exaggerated visuals, vibrant colours, dangerously addictive music and the game world itself, which seemed to be packed with places to explore and secrets to uncover.
Unfortunately, we didn’t get the full game but I frequently returned to the demo for my Tombi fix. Eventually I grew up (in physical age at least…the jury’s still out on my mental maturity) and acquired a disposable income as well as a keen interest in retro gaming. I still wasn’t able to buy a copy of Tombi however, because it turned out that the game was quite rare. You couldn’t find it on the pre-owned racks in physical shops and ebayers wanted big money for this OMG L@@K!!!! MEGA RARE VINTAGE PS1 SONY GAME – something that hasn’t changed when used copies still sell for anywhere between £100-£150 on ebay.
Thankfully, the game was made available in 2012 for a much more sensible price on Sony’s Playstation Network (£6.49 at the time of writing), something that surprised me when I (wrongly) assumed that it would be a niche game lost to the mists of time, or swallowed up in a licensing/rights hell. Even so, I was tardy at downloading Tombi and didn’t get around to it until this year.
So…that’s eight years after it was re-released and a whopping twenty-three years since the game was originally published. It’s fair to say that my anticipation was sky-high, and I was genuinely excited as I watched the progress of the download on my Vita.
They do warn against meeting your heroes however and I’m afraid that I may have fallen foul of this slice of philosophy given how I put a healthy wedge of hours into Tombi but haven’t touched it again since.
Now don’t get me wrong: the game still absolutely oozes with charm and, being a 2D game, it has aged very well compared to all those (then) cutting-edge 3D Playstation games that look rougher than a badger’s arse in 2020. I’m still head-over-heels for the game’s visual style, music and playful humour. I also appreciate the game’s non-linear structure. You will collect loads of items on your adventure, for example, and have to go back to previous areas to complete quests or access new places. There’s a vague Metroidvania feel to things with new areas linking up to older ones in unexpected ways.
And, while Tombi is a 2D platformer, you are able to traverse both the foreground and background. There are also areas that rotate and allow you to explore all four sides of a structure. It’s a creative and clever game that tries to do something different and shake up the 2D platform formula.
Unfortunately, the charm and nice ideas only carried Tombi so far and I rapidly tired of the game, much to my disappointment. Perhaps I expected too much, or had waited far too long. Maybe I had built the game up in my head to be something that it was never going to live up to. More likely, it was the deciphering of cryptic clues to make progress. The difficulty ramps up very quickly too, demanding uber-precision from the player. A challenge is no bad thing in a game (it’s entirely necessary) but when it saps the enjoyment out of the experience, then all the aesthetic charm in the universe can’t compensate for getting pissed off at cheap deaths, being expected to make super-precise jumps and having to constantly re-load my save to try again. I wanted to enjoy the game for all the positive, happy things that I previously mentioned, but ultimately found that I couldn’t be bothered to continue with it.
Will I be selecting Tombi from my Vita’s home screen again? Well, never say never. There is that small voice in the back of my head suggesting that I may have thrown the towel in prematurely rather than rising to the challenge. That said, Tombi is – and always has been – all about the art direction and creativity for me and I’d really rather not spoil those things by persisting with unsatisfying, often frustrating platforming mechanics.