I’ve recently earned my first ever platinum trophy in a Playstation game. Bearing in mind that I’ve been playing trophy-compatible Playstation games since the PS3 days, you might be wondering just why has it taken me so long. The short answer is that I simply didn’t care about trophies, no matter how much bragging I read about trophies (or Xbox Gamerscore) on the gaming forums I was once heavily into. I was finished with a game once I’d completed the story or gotten bored of messing about in a post-credits open world. My trophy count didn’t even factor into it. They were simply annoying little “ping!” sound effects that disturbed the game.
But it seems that I’ve finally succumbed to the pull of trophies…sort-of. I lost my platinum V-plates thanks to Spyro: Reignited Trilogy but it should be noted that the three games included in this remake package are EASY to plat’. Many of the requirements for unlocking trophies are insultingly easy and involve menial, non-skillful tasks. I achieved most of them by pure chance for example, including 97% trophy completion for Year of the Dragon, on my first run-through, without even looking at the trophy list. What I’m saying is that I don’t really class this very first platinum trophy as an “achievement”. Yes, there were a few fiddly trophies that took several attempts to snag but, overall, the difficulty level was nothing to write home about.
I completed the Reignited Trilogy last year but, on a whim, I decided that I fancied another run of the game before I got into another story-driven or open-world game. Knowing that I’d almost accidentally platinum-ed the game(s) the first time around, I thought it would do no harm to have something extra to do on my second visit. So it was that I decided to fill in those blanks and collect that first platinum trophy.
More importantly, this made me think about how my attitude toward trophies and achievements has mellowed over the years. Hence why this topic is going to be first in an ongoing “Shifting Perception” series; a series that aims to examine how many of my gaming opinions have altered over the years.
How I used to think
At the start of this post, I implied that I had traditionally been indifferent towards trophies and achievements but, while that is certainly true, I also used to be strongly against the concept. Y’see, I’m not a show-off or a braggart, and I’ve certainly never been interested in trying to beat other gamers when it comes to high scores or – in this case – an achievement tally. I’ve always been more interested in simply enjoying a game myself. I never understood why some people were so hardcore when it came to their virtual trophy cabinet or the size of their Gamerscore.
So, while others were embracing the concept, I was actively trying to avoid it. After all, it added nothing of value to my gaming experiences. I was more annoyed at how some PS3 games used to briefly stutter when a trophy notification was popping up!
It also didn’t help that I became aware of a particular breed of gamer during the PS3/Xbox 360 era: the species of gamer that put their achievements before the pure enjoyment of the hobby. These were the gamers who would intentionally buy crap games, childrens titles or movie tie-ins that came with easy trophy/achievement lists. A few hours “work” and they could max these games, boosting their platinum trophy collection or Gamerscore with little effort. I even frequently saw articles in gaming magazines and websites that promoted this sort of thing by listing off ten or twenty games that you could buy cheaply on the used market and quickly max out.
In my mind, it invalidated the entire trophy/achievement thing and made a mockery of it. Some games were incredibly difficult to achieve the platinum trophies or full achievement score on, requiring multiple play-throughs or genuine skill and persistence to get. With these games, maxing them out MEANT something. But what did those hard-earnt platinum trophies count for when Dave down the road had three, four or five times as many for beating a big stack of bargain-bin games designed for kids below the age of ten? At a surface level, you can only see the number of trophies attached to another gamer’s profile so, unless you dug deeper, you wouldn’t see that Dave’s trophy collection was just a superficial front.
I just didn’t get it, and this dark practice did nothing to make me want to join in.
How I’ve changed
Over the years, however, my attitude has changed somewhat. I have less gaming time on my hands these days so I tend to want to play less and get more out of what I do play. It’s why I’d rather play a handful of games and invest in the DLC, if it’s any good, rather than trying to rush through as many new releases as possible.
I suppose this is the main reason why I’m not so against the trophy and achievement systems anymore. After all, it’s something that helps you get more out of games before putting them on the shelf or trading them in. As long as I can maintain a nice balance and not end up becoming one of those sorts of gamers that I’ve just criticised, then it could be fun going forward.
It also takes me back to the days when I didn’t really have a disposable income and therefore had no choice but to replay games and squeeze every last drop of value from them. It’s a more humble and balanced approach in my opinion and beats the alternative of having shelves upon shelves loaded with more games than I’ll ever have the time in my life to play, let alone complete. Been there, done that.
Sometimes, we wonder how gamers in the 70’s, 80’s and 90’s had the patience or skills to complete some of the most unforgiving, balls-hard games ever coded. The answer is that they weren’t spoilt or drowning in cash. They had a game and it had to last them so they had to get good at it. If trophies or achievements had existed back then, you can be sure that gamers would have wrung even more out of those old cartridges/tapes/floppy discs and maxed out those brutal games.