Street Fighter V: My Final Verdict (Super Ultra Turbo Dash Edition)

Almost two months ago, I decided to give Street Fighter V a second chance after ditching the pre-Arcade Edition version some time ago on the grounds that I just didn’t like what Capcom had done with it. I chronicled my thoughts, justifications and rants (mostly just me moaning, then…) in a dedicated post which you can read here, if you missed it. I signed off with an intelligent cheap “Meh” meme and these words…

…I still don’t really feel anything when I’m playing. It’s a solid game but that’s all. There’s a certain magic that I feel whenever I play Alpha 3 or Third Strike for example but not here. As with my first tour of Street Fighter V, I feel that there is a good game suffocating beneath all that F2P and online-biased structure.

But I carried on playing and thought I may as well share my final verdict now that I’ve played the expanded Arcade Edition.

And, well, it’s a good job that I’m feeling hungry because there’s a plate of humble pie in front of me.

Yes, that means I enjoyed SFV.

There – I’ve said it.

HP-1
[Image Source]
That doesn’t mean that the game is completely off the hook though. I still rank it below the other Street Fighter games (with the exception of the EX spin-offs), including Street Fighter IV, which in itself polarised opinion amongst the fanbase. To recap the things I didn’t and still don’t appreciate:

  • Being charged for everything, including simple colour swaps (seriously?)
  • The silly amount of in-game currencies, fortune tickets and all that BS; basically the smoke and mirrors that attempt (and fail) to disguise that SFV is an F2P game where you will simply end up paying real money for stuff.
  • The shift in focus to the online/tourney scene. Understandable but a definite thumbs-down from me.
  • The hack-job censorship applied to characters like Cammy and Mika…because we can’t scare the kiddies now, can we? Screw that shit.

And there’s a new one for the list that I hadn’t included before because I needed more time with the updated version of the game; the new characters. I’m assuming that Capcom has run out of ideas because the brand-new characters are just crap in my humble opinion. I’m not necessarily talking about their play style; more their look and inspiration. There’s ‘G’ who looks like lanky riff on Uncle Sam for starters. I thought it was a joke to begin with. At least his theme is cool.

Falke and Ed are just…whatever…more ‘tragic’ Shadaloo experiments. Abigail is Hugo on steroids and Zeku is Guy’s master from Street Fighter Alpha 2 but still not very interesting (why not just give us Guy?). His link to the Strider clan is a neat move on Capcom’s part but I still struggle to care about the guy (no pun intended). Then there is Necalli. Does anybody give a shit about this bloke or his story? I suppose somebody must…somewhere.

Finally, I really, really fucking hate Kage. Talk about lazy! I suppose his design is supposed to be ‘epic’ but really, it’s just yet another Evil Ryu with familiar moves. You know, I like Shoto characters, with Akuma being one of my go-to Street Fighter favourites, but I think I’ve had enough of all these new ones. Aside from the powered-up ‘Shin’ versions, there has also been various versions of Evil Ryu, a Super-Saiyan Akuma by the name of Oni, Violent Ken and now Kage. Just stop

Kage-1
Horns, fangs and a few more red flames…is this really the BEST you could do, Capcom? I worry for Street Fighter VI…

I’m undecided on Menat. She seems to have become popular enough but, eh…she’s just a new version of Rose, isn’t she?

The only new characters I’ve warmed to on any level are Laura and Kolin, though you could argue that the latter isn’t technically a new character since she was Gill’s assistant in SFIII, albeit non-playable.

ALL of that aside, I have enjoyed playing Street Fighter V. The Arcade mode has to take the lion’s share of the credit here because it finally allows me to do what I wanted to do in the first place – just have a few run-throughs with my favourite characters in the same format as Street Fighters of old. Prior to this mode’s addition, I was stuck playing Survival in the offline mode and while that was okay, it wasn’t really the same given the different rules. Arcade gives me – a non-online player – something to do and it has been an absolute godsend.

I enjoy getting good as my favourite characters and adjusting the CPU difficulty to suit but I know I’m not good enough to take it online. I’m just not that serious about fighting games anyway, and never have been. While the gameplay ‘feel’ is damn important, I’m more about the characters, design and art direction when it comes to fighting games. If all of that is spot-on, then I’ll get a lot out of a game.

Karin-1
Recently, I have been playing as Karin which has been fun. [Image Source]
With that said, I know I’m in a minority so I DO understand that I’m not Capcom’s priority or target audience anymore. My refusal to go online, for example, would probably render a lot of my complaints irrelevant in the eyes of many and I get that – I truly do. Nonetheless, I’m still a paying customer and long-time veteran supporter of the Street Fighter franchise so i’m going to give my opinion, no matter what it’s worth.

In summary, I’m not in love with Street Fighter V, but I have found myself losing more time to the game than I’d expected. I like how the game plays and the aesthetics are pleasing enough to my eyes. The game is now back in ‘rotation’ on my gaming playlist and that’s not something I could have imagined myself saying earlier in the year when the box was sitting, forgotten, on my shelf.

Moral of the story: don’t rule out giving games a second chance.

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